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The Quillan Games D.J. MacHale.

By: MacHale, D. J.
Material type: materialTypeLabelBookSeries: MacHale, D. J. Pendragon: bk. 7.Publisher: New York : Aladdin Paperbacks, 2007Edition: First Aladdin paperbacks edition.Description: 486 pages ; 20 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9780689869136; 0689869134.Subject(s): Adventure stories | Droughts -- Juvenile fiction | Diaries -- Juvenile fiction | Adventure and adventurers -- FictionGenre/Form: Fantasy fiction | Adventure fiction | Fantasy fictionDDC classification: [Fic] Summary: Quillan is a territory on the verge of destruction. The people have lost control of their own future and must struggle simply to survive. The only chance they have of finding a better life is by playing the Quillan Games. Hosted by a strange pair of game masters, Veego and LaBerge, the games are a mix of sport and combat. They use the people of Quillan as pawns for their amusement as they force them to enter competitions that range from physical battles, to impossible obstacle courses, to computer-driven tests of agility. To triumph in the games is to live the life of a king. To lose is to die. This is the dangerous and deadly situation that Bobby Pendragon finds on Quillan. He quickly realizes that the only way to save this troubled territory is to beat Veego and LaBerge at their own games and dismantle their horrible fun house. But there is more at stake for Bobby.
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Item type Current location Call number Copy number Status Notes Date due Barcode
Series Lancaster Middle School
Ser Mac (Browse shelf) 1 Available Book #7 Pendragon LALMMS1638

"Journal of an adventure through time and space."

Sequel: The pilgrims of Rayne.

Quillan is a territory on the verge of destruction. The people have lost control of their own future and must struggle simply to survive. The only chance they have of finding a better life is by playing the Quillan Games. Hosted by a strange pair of game masters, Veego and LaBerge, the games are a mix of sport and combat. They use the people of Quillan as pawns for their amusement as they force them to enter competitions that range from physical battles, to impossible obstacle courses, to computer-driven tests of agility. To triumph in the games is to live the life of a king. To lose is to die. This is the dangerous and deadly situation that Bobby Pendragon finds on Quillan. He quickly realizes that the only way to save this troubled territory is to beat Veego and LaBerge at their own games and dismantle their horrible fun house. But there is more at stake for Bobby.

010-014.

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